Fred Howard (Phred)
Linked In: www.linkedin.com/in/fredhoward
Stardock Entertainment – Senior 3D Artist – March 2013 to Present (Full-Time)
Job description: Produce high-quality assets for games, game trailers, and game
cinematics. Mainly responsible for modeling high poly and low poly 3D assets such as
characters, environments, vehicles, and props.
Games released: Ashes of the Singularity: Escalation (PC), Galactic Civilizations 3 (PC), Fallen
Enchantress: Legendary Heroes (PC)
Pixo Entertainment – Lead Artist / Senior 3D Artist - March 2011 to March 2013 (Full-time)
Job description: Leading a 6-8 person team to create high-quality assets for projects
ranging from games to apps and motion comics. Responsible for 3D characters, props,
environments, and other 3D assets.
Games released: Fisticuffs (Mobile), Gaslight (Mobile), Amoebas Attack (Mobile), Zorro
Shadow of Vengeance (Mobile)
Dreamforge Entertainment - 3D Artist - May 2008 to November 2010 (Full-time)
Job description: Worked in a team-based environment to produce quality art assets
under tight time constraints. Tasks included modeling, texturing, and animating assets.
Assets ranged from characters to objects and props. Coordinated with programmers and
sound technicians to ensure that an optimal quality of animations was achieved.
Games released: Doom Rails (PC), Jade Monkey (Facebook), Rowtopia (iPhone), Jewel
Taitalé Studios - 3D Artist - September 2010 - March 2011 (Freelance)
Job description: Created high-end next-generation game assets for upcoming MMORTS
Novus Aeterno. Tasks included modeling and texturing, with the addition of some
Central New Mexico Community College, Albuquerque, NM
Associate of Applied Science degree
Computing Technology Concentration: Computer Animation
Degree received: May 2005